Dying Light 2: Stay Human places parkour, melee combat and rapid item use on controls that can be reached without taking your thumbs away from movement and camera control. That is why Jump sits on R1 or RB rather than a face button: you can keep looking toward the next ledge while Aiden runs, leaps and climbs.
The layout changes contextually as new skills and Nightrunner Tools become available. The same Jump button eventually performs wall runs, far jumps and other parkour moves, while L2 or LT may block a melee attack, aim a ranged weapon or prepare a throwable depending on what Aiden has equipped.
This complete controls guide covers the default PlayStation and Xbox layout, practical PC keyboard guidance, parkour commands, combat inputs, firearms, the paraglider, grappling hook, Survivor Sense, binoculars, consumables, co-op functions and useful controller settings.
Dying Light 2: Stay Human Controls
| Action | PlayStation | Xbox | PC |
|---|---|---|---|
| Move Aiden | Left Stick | Left Stick | W / A / S / D |
| Look Around | Right Stick | Right Stick | Mouse |
| Sprint | Press L3 while Moving | Press Left Stick while Moving | Left Shift |
| Jump / Climb | R1 | RB | Space |
| Use Contextual Parkour Skill | R1 with Required Direction or Timing | RB with Required Direction or Timing | Jump Key with Required Direction or Timing |
| Crouch | Circle | B | C |
| Slide | Circle while Sprinting | B while Sprinting | C while Sprinting |
| Roll on Landing | Circle before Landing | B before Landing | C before Landing |
| Use / Interact | Square | X | F |
| Reload Firearm | Square | X | R |
| Search Container or Body | Hold Square | Hold X | Hold F |
| Open Door / Activate Object | Square | X | F |
| Use Survivor Sense | Press R3 | Press Right Stick | Q |
| Basic Attack | R2 | RT | Left Mouse Button |
| Strong Attack | Hold R2, then Release | Hold RT, then Release | Hold Left Mouse Button, then Release |
| Fire Ranged Weapon | R2 | RT | Left Mouse Button |
| Block | Hold L1 | Hold LB | Right Mouse Button |
| Perfect Block | Press / Hold L1 Immediately Before Impact | Press / Hold LB Immediately Before Impact | Block Immediately Before Impact |
| Aim Ranged Weapon | Hold L2 | Hold LT | Right Mouse Button / Assigned Aim Input |
| Use Equipped Accessory | L2 or Displayed Accessory Input | LT or Displayed Accessory Input | Middle Mouse Button / Assigned Accessory Input |
| Kick | L1 + R2 | LB + RT | Block + Attack |
| Vault Kick | Perfect Block, then R1 and R2 as Prompted | Perfect Block, then RB and RT as Prompted | Perfect Block, Jump, then Attack |
| Air Kick | Hold R2 while Falling toward Enemy | Hold RT while Falling toward Enemy | Hold Attack while Falling toward Enemy |
| Stomp | Displayed Attack Prompt above Downed Enemy | Displayed Attack Prompt above Downed Enemy | Displayed Stomp Input |
| Block Charge | Block + Displayed Parkour Input | Block + Displayed Parkour Input | Block + Displayed Skill Input |
| Dodge | Circle + Left Stick | B + Left Stick | Assigned Dodge Input + Direction |
| Use Medicine | Hold D-Pad Up | Hold D-Pad Up | H / Assigned Consumable Input |
| Cycle Consumables | D-Pad Up | D-Pad Up | Assigned Consumable Cycle Input |
| Cycle Weapons | D-Pad Right | D-Pad Right | Weapon Selection Keys / Mouse Wheel |
| Open Weapon Wheel | Hold D-Pad Right | Hold D-Pad Right | Hold Assigned Weapon Wheel Input |
| Cycle Accessories | D-Pad Left | D-Pad Left | Assigned Accessory Cycle Input |
| Open Accessory Wheel | Hold D-Pad Left | Hold D-Pad Left | Hold Assigned Accessory Wheel Input |
| Turn Flashlight On / Off | D-Pad Down | D-Pad Down | T |
| Open Equipment / Inventory Menu | Touchpad | View Button | I / Assigned Inventory Input |
| Pause Game | Options | Menu Button | Esc |
| Use Binoculars | Hold D-Pad Left, then Select Binoculars | Hold D-Pad Left, then Select Binoculars | Assigned Binocular Input |
| Mark Location with Binoculars | R3 while Scanning | Press Right Stick while Scanning | Assigned Mark Input |
| Deploy Paraglider | Square while Airborne when Prompted | X while Airborne when Prompted | F while Airborne when Prompted |
| Boost Paraglider | Displayed Boost Input after Upgrade | Displayed Boost Input after Upgrade | Displayed Boost Input |
| Use Grappling Hook | Accessory Input while Grappling Hook Is Equipped | Accessory Input while Grappling Hook Is Equipped | Assigned Grappling Hook Input |
| Use Expert Grappling Hook Controls | Dedicated Grappling Input when Enabled | Dedicated Grappling Input when Enabled | Rebindable Expert Grappling Hook Key |
| Look Behind During Chase | Displayed Look-Back Input | Displayed Look-Back Input | B / Assigned Look-Back Input |
| Open Map / Journal Tabs | Touchpad, then L1 / R1 | View, then LB / RB | Menu Shortcuts / Mouse |
| Activate Photo Mode | Pause Menu > Photo Mode | Pause Menu > Photo Mode | Pause Menu > Photo Mode |
Binding note: Dying Light 2 has received several control and accessibility updates. Firearms, Expert Grappling Hook controls and alternate parkour settings can change contextual prompts. Always check Options > Controls after changing presets or rebinding keyboard commands.
Why Jump Uses R1 or RB
The shoulder-button jump can feel unusual at first, but it is central to Dying Light 2's movement. Keeping Jump on R1 or RB allows you to control the right stick while Aiden is airborne.
This means you can:
- Turn toward a handhold during a leap.
- Look up while climbing a wall.
- Correct direction during a wall run.
- Track the next rooftop without moving your thumb from the camera.
- Chain several parkour moves without interrupting momentum.
Do Not Move Jump to a Face Button Without Testing Parkour
A conventional face-button layout may feel familiar on the ground but become awkward during long rooftop chains. Test wall runs, monkey bars, far jumps and grappling before deciding which layout is more comfortable.
Basic Movement
Move with the left stick or WASD and control the camera with the right stick or mouse. Press L3 or Left Shift to sprint.
Aiden's movement speed and available parkour actions depend on:
- Current stamina.
- The angle of approach.
- Whether the required skill has been unlocked.
- The height and condition of the obstacle.
- Active status effects or difficulty settings.
Look at the Next Handhold
Aiden often climbs toward the surface near the centre of the screen. Point the camera at the ledge, pipe or beam you actually want to grab.
Release Sprint in Tight Interiors
Full-speed movement can carry Aiden into infected, traps or chemical areas. Slow down when entering an unknown room.
Jumping and Climbing
Press R1, RB or Space to jump. Continue holding the button while approaching a climbable surface to help Aiden grab and climb it.
Jump is also used for unlocked parkour techniques such as:
- High Jump.
- Far Jump.
- Double Jump.
- Wall Run.
- Wall Run Jump.
- Tic Tac.
- Enemy Jump.
- Afterboost.
Stamina Continues Draining While Hanging
Choose the next ledge before making a difficult climb. Remaining stationary on a wall wastes stamina and may cause a fatal fall.
Use Short Camera Corrections
Large turns during a jump can send Aiden past the intended handhold. Correct the angle gradually.
Crouching, Sliding and Rolling
Press Circle, B or C to crouch. Use the same input while sprinting to slide.
Sliding helps Aiden:
- Pass beneath low obstacles.
- Maintain movement through narrow routes.
- Avoid some incoming attacks.
- Enter small openings without stopping.
Press the crouch input shortly before landing after unlocking Active Landing or Safe Landing to reduce fall damage and preserve momentum.
Do Not Roll Too Early
The landing input should be timed near the ground. Pressing it at the beginning of a long fall may not protect Aiden.
Roll Toward Open Space
A landing roll can carry Aiden forward. Check for roofs, spikes and infected before committing.
Interacting and Looting
Press Square, Xbox X or F to interact with doors, switches, NPCs, ziplines, generators and mission objects.
Hold the input to search:
- Backpacks.
- Containers.
- Lockers.
- Vehicles.
- Defeated enemies.
- GRE crates.
Clear Nearby Threats Before Looting
Searching locks Aiden into a short animation. Listen for Virals and check both entrances before holding the button.
Some Containers Need Lockpicks
Opening the interaction begins the lockpicking interface. Rotate the pick gently and stop applying pressure when it begins to resist.
Survivor Sense
Press R3 or Q to activate Survivor Sense. It briefly highlights useful objects and threats in the surrounding area.
Use it to detect:
- Loot containers.
- Weapons and resources.
- Enemies.
- Footprints during investigation sequences.
- Mission clues.
- Interactive environmental objects.
Scan Before Entering Darkness
Use Survivor Sense from the doorway before walking into a Dark Hollow, Forsaken Store or GRE facility.
Do Not Depend on Constant Scanning
Frequent pulses can interrupt your awareness of natural sound and lighting. Scan, remember the important positions and continue moving.
Basic Melee Attacks
Press R2, RT or the left mouse button to attack with the equipped weapon. Hold and release the input after unlocking Power Attack to perform a heavier strike.
Use standard attacks when:
- Fighting a fast enemy.
- Finishing a low-health target.
- You need to remain ready to block or dodge.
- Weapon stamina or durability must be conserved.
Do Not Empty the Stamina Bar
Repeated attacks can leave Aiden unable to block, dodge or climb. Stop swinging before the bar is completely depleted.
Aim for the Head and Limbs
The right stick or mouse controls the direction of melee strikes. Accurate attacks can stagger enemies or sever exposed limbs.
Blocking and Perfect Blocks
Hold L1, LB or the assigned block input to defend against eligible melee attacks.
A Perfect Block occurs when defence is raised immediately before the hit lands. It staggers many human enemies and creates an opening for a counterattack or Vault Kick.
Watch the Weapon's Final Movement
Do not react when the enemy first raises a weapon. Delayed swings are designed to punish early blocks and dodges.
Some Attacks Cannot Be Blocked
Red power attacks, heavy infected swings and large area attacks generally require a dodge or greater distance.
Block One Attack Before Committing
When fighting a new human enemy, observe the opening attack pattern before starting a long combo.
Dodging
Press Circle or B with a direction to dodge. On PC, use the configured dodge input while moving.
Dodge when:
- An unblockable attack begins.
- A heavy enemy starts a ground slam.
- Several enemies attack from different angles.
- A projectile is approaching.
- You need to leave a hazardous surface.
Dodge Sideways Against Long Weapons
Retreating directly backward may keep Aiden inside the weapon's reach. A diagonal dodge often creates a better counterattack angle.
Do Not Dodge Toward Roof Edges
Check the terrain before fighting on elevated platforms. Enemies are not the only threat.
Kicking
Use the displayed block-and-attack combination to kick. The move consumes stamina but does not use weapon durability.
Kick enemies:
- From rooftops.
- Into spikes.
- Into electrical traps.
- Away from a vulnerable ally.
- Out of a doorway.
Gravity Deals More Damage Than a Weak Weapon
When fighting near a ledge, position yourself so the kick sends the enemy away from the roof rather than along it.
Do Not Kick Heavy Targets Repeatedly
Large infected and armoured enemies may resist displacement. Preserve stamina for dodging and stronger attacks.
Vault Kick
After unlocking Vault Kick, perform a Perfect Block against a human enemy, use the displayed jump prompt to vault over the staggered target and attack another enemy.
Vault Kick is useful because it:
- Combines defence with mobility.
- Damages a second enemy.
- Moves Aiden out of a surrounded position.
- Preserves the flow between combat and parkour.
Select the Landing Target First
Move the camera toward the enemy you want to kick before beginning the vault.
Ranged Weapons and Firearms
Hold L2 or LT to aim an eligible ranged weapon and press R2 or RT to fire. On PC, use the configured aim and attack inputs.
Firearms and bows are useful against:
- Dangerous special infected.
- Ranged human enemies.
- Targets positioned across a gap.
- Explosive environmental objects.
- Enemies that are difficult to approach safely.
Reload Before Entering a Fight
Press the reload command while safe. Discovering an empty magazine during a Volatile encounter is usually fatal.
Noise Attracts Infected
Firearms provide immediate stopping power but can draw Virals. Fire, relocate and avoid remaining beside the sound source.
Use Headshots on Human Targets
Armour can absorb body shots. Take a moment to aim when the enemy has not detected you.
Weapon and Item Wheels
Tap the relevant D-Pad direction to cycle through equipped items. Hold it to open the associated radial menu.
- D-Pad Up: Consumables.
- D-Pad Right: Weapons.
- D-Pad Left: Accessories and tools.
- D-Pad Down: Flashlight.
Prepare Before Nightfall
Equip the expected weapon, medicine and accessory before beginning a chase. Radial menus are harder to manage while climbing at full speed.
Do Not Carry Four Versions of the Same Tool
Use the quick slots for different jobs, such as a UV Bar, throwable, grappling hook and ranged accessory.
Medicine and Consumables
Hold D-Pad Up or use the assigned PC consumable input to activate the selected healing or booster item.
Consumables include items such as:
- Medicine.
- Military Medkits.
- Immunity Boosters.
- Resistance Boosters.
- Regeneration Boosters.
- Night Vision Boosters.
Healing Takes Time
Move behind cover, climb onto a roof or close a door before beginning the animation.
Carry Immunity Recovery Underground
Dark zones can become deadly when Aiden's immunity timer approaches zero. Place an Immunity Booster in an accessible slot before entering.
Flashlight and UV Tools
Press D-Pad Down or T to toggle the regular flashlight. It improves visibility but does not provide the same protection as ultraviolet light.
UV Bars and the UV Flashlight can:
- Stun infected.
- Interrupt a Volatile attack.
- Create a small safe area.
- Provide time to heal or escape.
Do Not Confuse Ordinary Light with UV
The regular flashlight helps you see; UV equipment directly affects infected.
Keep a UV Bar for Emergencies
Throw it at your feet when surrounded, then use the pause to heal or reach an exit.
Binocular Controls
Select the binoculars from the accessory wheel, then scan from a high position. Press the marking input when the reticle identifies a location.
Binoculars can reveal and mark:
- Windmills.
- Metro Stations.
- GRE Anomalies.
- Airdrops.
- Bandit Camps.
- Important landmarks.
Scan from Towers and Windmills
Height reduces the number of buildings blocking the view and makes the identification circle fill more quickly.
Move the Reticle Slowly
Sweeping rapidly across the skyline can prevent the interface from recognising a location.
Paraglider Controls
After the paraglider is unlocked, use the displayed interaction command while airborne to deploy it.
Control the glider carefully and search for upward air currents. Later upgrades improve handling and provide a boost.
Deploy After Clearing the Roof
Jump outward before opening the glider. Deploying too close to a wall can collapse the flight immediately.
Watch Stamina
Gliding consumes stamina. Aim for a roof or vent before the bar runs out.
Use Vent Columns to Gain Height
Orange air vents and upward currents can extend long journeys across Central Loop.
Upgrade the Paraglider Early
Improved control and boost dramatically reduce travel time and make difficult airdrops easier to reach.
Grappling Hook Controls
Equip the grappling hook as a Nightrunner Tool and use the accessory command while aiming at a compatible surface.
The hook can:
- Swing across gaps.
- Change direction during a fall.
- Reach distant handholds.
- Interrupt an enemy.
- Recover from a missed jump.
Expert Grappling Hook Controls
The Expert setting provides a more direct dedicated input and can be rebound on keyboard. It is useful for players who combine the hook rapidly with normal parkour.
Use It as a Recovery Tool
A quick grapple can save Aiden after missing a ledge, provided a valid attachment point is visible.
Do Not Grapple Without Checking the Swing
Attaching to a point directly above Aiden may lift him very little. Choose an anchor that creates useful horizontal movement.
Automatic Saving
Dying Light 2 does not provide a traditional manual-save command. Progress is recorded at automatic checkpoints.
Autosaves commonly occur when:
- A quest stage changes.
- A checkpoint is crossed.
- A safe zone is activated.
- The game is exited through the Pause Menu.
- Important inventory or progression changes occur.
Watch for the Save Icon
Do not close the game while the indicator is active.
Use Quit from the Pause Menu
Leaving through the intended menu gives the game an opportunity to update the current save.
Can You Remap the Controls?
Keyboard and mouse commands can be customised extensively. Controller customisation depends on platform, control preset and the actions supported by the current version.
Review controls after enabling:
- Expert Grappling Hook controls.
- Physical or assisted parkour settings.
- Firearm aiming options.
- Alternate controller presets.
- Platform-level accessibility remapping.
Keep Jump Accessible While Moving the Camera
Parkour requires simultaneous jumping and camera control. Avoid a layout that forces your right thumb away from the stick during every leap.
Keep Block and Aim Comfortable
L2 and L1 are used constantly in combat. Test both melee and firearms before settling on a custom arrangement.
Recommended Controller Settings
Parkour Mode
Assisted parkour provides greater input support, while Physical parkour gives movement more weight and requires more deliberate control. Test both in a safe district.
Aim Assist
A moderate setting can help with controller headshots without pulling the camera too strongly between nearby infected.
Camera Sensitivity
Use a speed high enough to locate the next ledge during a chase but low enough to aim bows and firearms precisely.
Motion Blur
Reduce Motion Blur when rapid rooftop movement makes ledges or enemies difficult to track.
Field of View
On platforms that support adjustment, a wider field of view provides more peripheral information but can make distant targets appear smaller.
Auto Sprint
Auto Sprint can reduce repeated stick-clicking during long parkour sessions. Disable it when precise walking and stealth feel difficult.
Frequently Asked Questions
What are the default PlayStation controls in Dying Light 2?
R1 jumps, R2 attacks, L1 blocks, L2 aims or uses an equipped tool, Square interacts, Circle crouches or dodges, R3 activates Survivor Sense and L3 sprints.
How do you jump?
Press R1 on PlayStation, RB on Xbox or Space on PC.
How do you sprint?
Press L3 or the left stick while moving. PC players use Left Shift by default.
How do you block?
Hold L1 on PlayStation, LB on Xbox or the assigned PC block input.
How do you dodge?
Press Circle or B while moving in the desired direction.
How do you kick?
Use the displayed block-and-attack combination, normally L1 plus R2 or LB plus RT.
How do you activate Survivor Sense?
Press R3 on PlayStation, the right stick on Xbox or Q on PC.
How do you heal?
Select a healing item in the consumable slot and hold D-Pad Up or the assigned PC consumable key.
How do you turn on the flashlight?
Press D-Pad Down or T on PC.
How do you change weapons?
Tap D-Pad Right to cycle or hold it to open the weapon wheel.
How do you use a firearm?
Equip the weapon, hold L2 or LT to aim and press R2 or RT to fire. Reload with Square or Xbox X.
How do you use binoculars?
Select them from the accessory wheel, scan a distant landmark and press the displayed marking input.
How do you use the paraglider?
Jump from a height and press the displayed deployment command after unlocking it.
How do you use the grappling hook?
Equip it as a Nightrunner Tool, aim at a compatible surface and press the accessory input.
Can you manually save?
No. The game records progress automatically at checkpoints and when exiting through the Pause Menu.
Can the controls be remapped?
Keyboard bindings can be changed, while controller options depend on platform and the selected preset.
Why is Jump on R1?
It allows you to jump and climb while continuing to control the camera with the right stick.
What is the most important beginner control?
Survivor Sense is essential for finding loot, following investigation trails and locating threats inside dark buildings.
Final Control Advice
The Dying Light 2 control scheme becomes natural when each shoulder button is understood as part of Aiden's body. R1 controls upward movement, R2 controls offence, L1 protects him and L2 prepares ranged weapons or tools.
Practise sprinting, jumping and turning the camera at the same time before attempting long night chases. Keep medicine, UV equipment and the grappling hook in predictable quick slots, and scan every unknown room with Survivor Sense before stepping inside.
Continue with our Dying Light 2: Stay Human Tips and Tricks Guide for parkour, combat, night exploration, inhibitors, weapon upgrades, firearms and Nightmare Mode advice.
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